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an Advanced Dungeons & Dragons campaign · Friday nights since January 1998 The Party ◊ The Session Log ◊ The Maps ◊ House Rules |
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Hail, Adventurers This is the home of the Friday night game at my apartment. Six of us, one card table, a Rubbermaid tub full of dice, and a world I've been drawing on graph paper since college. We play Second Edition, mostly by the book, with a few house rules below. I made this page because we kept forgetting what happened. Somebody would say "wait, who was the guy with the boat?" and we'd lose twenty minutes. So now there's a session log, written up by me the Saturday morning after each game, and maps of everywhere the party has been. Players: if you think I got something wrong in the log, tell me. If you think I got something wrong in the rules, tell me on Friday, in person, with the book open. The story so far, short version: The Lantern Coast is a long, foggy shoreline of fishing towns, each one with a lighthouse. For as long as anyone remembers, the lights have kept the ships off the rocks and kept something else, out in the fog, from coming ashore. This spring the lights started going out, one town at a time. The party was hired by the harbormaster of Harrowmere to find out why. Forty-two sessions later, they know it's not an accident, they know it has something to do with the old abbey that sank into the bay two hundred years ago, and they are about to find out what's in the basement. |
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The Party (levels as of Session 42)
Fallen: Mirelle the Bard (Session 7, carrion crawler; Dana's first character, now Brother Aldous). She is remembered at every tavern with one song, badly sung. |
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House Rules
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Owen Calloway, Dungeon Master · [email protected] Sorry, the table is full. But I like hearing from other DMs, so write anytime. travelers have passed through Harrowmere since March 1998 Last updated Saturday, September 25, 1999 AD&D and Advanced Dungeons & Dragons belong to TSR. The Lantern Coast belongs to us. |