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STRATEGIKON notes on Age of Empires and The Rise of Rome, by a student of the real thing I'm Graham Sefton. By day I'm a graduate student in ancient history, which means I spend my time with Thucydides, potsherds and grant applications. By night, more often than my advisor would like, I play Age of Empires on the Zone. These are my notes on how to play it well. Where the game touches real history, I've added a short note on what actually happened, because I can't help myself. Everything here assumes a standard random map game, one on one, starting in the Stone Age with default resources. Team games and deathmatch are different animals. I. The Opening · II. Rush or Boom · III. The Bronze Age · IV. Counters · V. Rise of Rome · The Civilizations I. The Opening You start with a Town Center and three villagers. The first two minutes decide more games than any battle later on. The goal is simple: never let the Town Center sit idle.
The most common beginner's mistake I see on the Zone is having wood for the Tool Age and not food, or food and no houses. Watch all your numbers. II. The Tool Age: Rush or Boom In the Tool Age you have to decide what kind of game you're playing. The rush. Hit your opponent early, before his economy is up. Axemen from the Barracks and Bowmen from the Archery Range, or Scouts from the Stable to harass his villagers. The tower rush is nastier still: build Watch Towers near his wood line or berries and make it impossible for his villagers to work. It works shockingly well against people who don't expect it. Everyone on the Zone expects it now. The boom. Build a Market, get the economic technologies, start farming and keep your villagers coming. You'll be weak for a while, and then you'll be much stronger than anyone who rushed and failed. The risk is obvious: if the rush comes and you can't hold it, you lose. My advice: learn to rush first. You can't defend against a rush until you understand one.
III. The Bronze Age The Bronze Age opens up the Temple (priests), the Academy (hoplites), the Siege Workshop and the Government Center, and it's where most one-on-one games are actually decided. My usual plan is cavalry and priests, or archers with a few stone throwers behind them, depending on what my opponent is doing. Scout him. The best army in the world is useless against the wrong enemy. Don't forget your walls. A few sections of wall across a narrow approach buy you time, and time in this game is villagers. IV. What Beats What
V. What Rise of Rome Changed
I hear Age of Kings is due out very soon, set in the Middle Ages this time. My advisor has asked me, in writing, not to buy it until my dissertation prospectus is finished. I'm told I should take this seriously. Challenges, corrections, and complaints about my Latin: [email protected] Last updated: Sunday, August 15, 1999 Age of Empires belongs to its makers. The Bronze Age belongs to everyone. |