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Rocket STEVE'S MODEL ROCKETRY PAGE Rocket
3... 2... 1... LAUNCH!
Launch reports, build tips and safety rules from a dad and his 10-year-old
in Huntsville, Alabama -- the Rocket City

[ About Us ] [ 1999 Launch Reports ] [ The Fleet ] [ Build Tips ] [ Safety Code ] [ Y2K ] [ Links ]
About Us

Welcome! I'm Steve, and my launch partner is my son Danny, who is 10. We got into model rockets two Christmases ago when Danny got a starter set, and it has pretty much taken over the garage. We live in Huntsville, Alabama, where you can't throw a rock without hitting somebody who worked on a real rocket, so I guess it was only a matter of time.

We fly with a local club one Saturday a month at a sod farm out past the county line. The owner lets us use it as long as we pick up every scrap of wadding and stay off the freshly-cut rows. A sod farm is just about the perfect launch site: flat, wide open, soft green landings, and no trees for a quarter mile. (There is one power line along the road. The rockets know where it is. See the safety code.)

The photos from this year's launches are still in the camera. When I get the roll developed and find somebody with a scanner, they'll go up here. Until then it's words and clip art.


1999 Launch Reports

Altitudes are estimates. We stand about 300 feet from the pad with a homemade angle-finder (a protractor, a drinking straw and a washer on a string), Danny reads the angle at apogee, and I look it up on a table of tangents I printed out. It's not exact but it's better than guessing. Motor codes: the letter is total power (each letter is double the one before), the first number is average thrust, and the last number is the delay in seconds before the ejection charge pops the parachute.

Date What happened
Sat. March 13 First launch of the year. Cool and windy, about 12 mph, so we stuck to small motors. Red Streak on an A8-3 to about 350 feet, nice straight boost. Danny's Zipper on an A8-3, about 300 feet, drifted and landed in the drainage ditch. Wet but fine. 4 flights total.
Sat. April 10 Perfect day, almost no wind. Orbiter II on a B6-4 went about 650 feet. First flight of the Cloudbuster on a C6-5: our best altitude yet, we figured around 1,100 feet, and it took a full minute to come down. The Zipper's chute tangled and it came in nose-first and stuck in the sod like a lawn dart. No damage, the sod is that soft. 7 flights.
Sat. May 8 First try with our two-stage Twin Tail: B6-0 booster, A8-3 upper stage. Staging worked (you hear a second little pop), maybe 900 feet, but we lost it against the sun. A club member found it three fields over, hanging in a fence. Lesson: don't fly two-stagers into the sun. 5 flights.
Sat. June 12 Hot! 94 degrees by 11 a.m. Danny prepped the Zipper all by himself for the first time (wadding, chute, motor, igniter, the whole deal) and put it up on a B6-4 to about 600 feet. Proud dad. Red Streak on a C6-5 with a streamer instead of a chute, about 1,200 feet, and it came down fast right next to the pad. 6 flights.
Sat. July 10 Rained out. Went to the hobby shop and bought balsa instead. Later in the month (the night of July 22-23) Danny stayed up past midnight to watch Columbia lift off on TV with the Chandra X-ray telescope on board. A night launch! He was asleep on the couch by the time it reached orbit but he saw the part that counts.
Sat. Aug. 14 Egg lofting! The Cloudbuster carried a raw egg in a padded payload section on a C6-5 to about 900 feet. The egg survived. Danny wanted to fly it again to see if it would survive twice. I said we'd had enough luck for one day. Orbiter II on a B6-4, about 600 feet. 6 flights.
Sat. Sept. 11 Cool morning, finally. The club had a "drag race": three rockets on A8-3s, wired to the same launch controller, all at once. The Zipper was first off the pad and first back down, which we're calling a win. Red Streak cracked a fin on landing on a hard patch. Repair is in the build tips. Next club launch: Saturday, October 9. 8 flights.

1999 total so far: 36 flights, 0 lost, 1 egg saved.


The Fleet
Rocket Description Motors Flights
Red Streak 12-inch, three balsa fins, paper body tube, plastic nose. The starter-set rocket. Red, of course. A8-3, B6-4, C6-5 14
Zipper Danny's. 10-inch, four fins, painted yellow and black like a bumblebee. Small, fast and hard to see. A8-3, B6-4 13
Orbiter II 16-inch kit with a payload bay and a clear plastic section. Silver and blue. (Orbiter I met a tree in 1998.) B6-4, C6-5 6
Cloudbuster 18-inch scratch-built from a kit's leftover tube and our own fins. White with a black roll pattern. Our egg-lofter. C6-5, C6-3 (with payload) 3
Twin Tail Two-stage, 20 inches stacked. Booster tumbles back, upper stage goes on up. Orange so we can find it. Usually. B6-0 / A8-3 1
(unnamed) On the workbench: a 24-inch, big-tube "fat" rocket for D motors. Danny wants to call it Big Danny. We're negotiating. D12-3 (someday) 0

Hammer Build Tips We Learned the Hard Way

Filling balsa fins. Balsa has grain like a tiny corduroy, and if you paint over it you get a fuzzy finish. Brush on two or three coats of sanding sealer (or wood filler thinned with water to the consistency of pancake batter), and sand with 400-grit between coats until the fin feels like glass. Round the leading edges and taper the trailing edges with a sanding block. This is boring and it takes a couple of evenings, and it is the single biggest difference between a rocket that looks homemade and one that looks like it came from a store.

Glue fillets. After the fins are on, run a bead of yellow wood glue along each fin-to-body joint and smooth it with a wet fingertip. Makes a strong joint and looks professional. We lost a fin on Red Streak in September because I skipped this on the repair. Didn't skip it the second time.

Painting. Spray primer first, sand it light, then color in thin coats. Three thin coats beat one thick one every time; a thick coat runs, and a run on a fin is forever. Let it dry a full day between colors. Paint in the garage with the door open, not in the house (ask my wife). Mask with real masking tape, pressed down hard along the edge, and pull it off while the paint is still a little soft.

Recovery wadding. This is the flame-proof tissue you stuff between the motor and the parachute so the ejection charge doesn't melt your chute. Use it every flight, no exceptions. Loosely crumple 3 or 4 squares for a small rocket, more for a fat tube. Don't pack it tight and don't substitute paper towel or regular tissue, which are not flame-proof and will burn. We had a chute come back with a hole melted in it once from too little wadding; the rocket came down like a rock. And pick up your wadding off the field. The sod farm guy is watching.

Shock cord. The elastic between the body and the nose cone takes a beating. Mount it with the folded-paper "tri-fold" method glued well down inside the tube, and check it before every launch. Replace it when it gets stiff or frayed. A shock cord that snaps means two pieces of rocket coming down separately.

Cracked fin repair. Work thin super glue into the crack, hold it 30 seconds, then add a wood-glue fillet on both sides once it's set. Sand, touch up the paint. Good as new, almost.


The Safety Code (In My Own Words)

Every rocket club uses a version of the model rocket safety code. This is my plain-English summary of the one we fly by, and it's the deal Danny and I have with each other. If you're a parent thinking about getting your kid into this, print it out and put it on the fridge.

  1. Use only commercially-made, certified motors. Never make your own motor, never take one apart, never try to re-use one.
  2. Build light. Paper, balsa, plastic and light woods only. No metal body tubes, nose cones or fins.
  3. Launch electrically. Use an electrical launch controller with a safety key or interlock, and the person pushing the button holds the key. No fuses, no matches.
  4. Stand back. Everybody stays at least 15 feet from the pad for A through D motors, farther for bigger ones, and the launcher has a blast deflector so the exhaust doesn't hit the ground or the field.
  5. Count down. Always call out a countdown so everybody knows it's coming and is looking up. Make sure the sky is clear of low airplanes before you push the button.
  6. Misfires. If it doesn't go, pull the safety key, wait 60 seconds, then go look. Motors can light late.
  7. Point it up. The launch rod is never more than 30 degrees from straight up, and never pointed at anything or anybody. No flying in wind over 20 mph, and no flying into clouds you can't see through.
  8. Recovery. Every rocket comes down on a parachute or streamer. Don't try to catch a rocket. Don't go after one that lands in a tree, on a roof or anywhere near a power line. It's a $10 kit; leave it.
  9. Site. Fly in a big open field away from buildings, roads, dry grass and trees, with the pad on bare ground or something that won't burn. Bigger motor, bigger field.
  10. Grown-ups. A kid Danny's age preps and launches with an adult right there, every time.

Y2K Y2K Statement

Everybody at work has to write one of these, so here's ours. All rockets in the fleet listed above are fully Y2K compliant. They contain no microchips, no clocks and no software. On January 1, 2000 they will operate exactly as they did on December 31, 1999: up, then down. The launch controller has been inspected and found to contain a 9-volt battery and a light bulb. The tangent table was printed in 1998 and is not date-sensitive. Danny has been briefed.


Links to Other Skywatchers

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since February 1999

E-mail Steve
Questions, tips, or want to come out to a launch? E-mail me: [email protected]

Last updated September 14, 1999 (added the Sept. 11 launch report)
© 1998-1999 Steve H. Fly safe.
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