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My Tribute: The Pizza Planet RocketStatus: rendering, 38 hours so far. Every graphics student who saw Toy Story came out wanting to make something. This is mine: the rocket from the Pizza Planet sign, built from scratch in POV-Ray 2.2 and ray-traced on my own computer, a 486DX2/66 with 8 megs of RAM that lives on my desk and sounds like a hair dryer. Johanna says it's the third roommate. Yes, I know. Pixar would have had this done in an afternoon without ray tracing a thing (see my notes on RenderMan). But POV-Ray is what I've got, and it's free, and I love it.
The scene
I did it from memory and a sketch I made on a napkin after the second time I saw the movie, so it's my rocket, not a copy. If it's off, that's why. The top of the scene file, for the curious:
// PIZZAROK.POV Colleen Schmit, Dec. 1995
#include "colors.inc"
#include "textures.inc"
camera {
location <0, 5, -16>
look_at <0, 4, 0>
}
light_source { <-20, 30, -25> color White }
light_source { <15, 10, -20> color Gray50 }
plane { y, 0
pigment { checker color White color Gray80 }
}
// rocket body
sphere { <0, 0, 0>, 1
scale <1.2, 4, 1.2>
translate <0, 5, 0>
pigment { color Red }
finish { phong 0.8 reflection 0.15 }
}
The render log640 by 480, antialiasing on. POV-Ray prints the line it's working on, so I've been writing it down every time I walk past.
At this rate it should be done sometime Monday night, if nobody trips over the power cord. Then I convert the Targa file to a GIF and put it up right here before I leave for Boise Tuesday. Next scene: Buzz's helmet. Glass and more glass. I'll need a faster computer. Back to Every Frame a Computer |