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Grand Prix Legends has a garage where you can change almost everything on the car: gear ratios, springs, shocks, anti-roll bars, ride height, tire pressures, camber, brake balance and more. Most new drivers either never open it, or open it and change eight things at once and can't tell which one made the car worse. I've done both. I'm not going to give you my numbers. The truth is my numbers are for my hands and my wheel, and they'd be wrong for yours. What I'll give you is how I go about it, which is the same way I'd go about setting up a job on the mill at work. |
The Method
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| Gear Ratios
You pick a ratio for each gear, and this is where you'll find the most time for the least trouble.
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| Springs and Bars
Here's the whole thing in two sentences. Make one end of the car stiffer and that end will let go first. Make it softer and it'll grip better.
Do the anti-roll bars the same way, in small steps. They're the fine adjustment. The springs are the coarse. |
| Brake Balance
This sets how much of your braking goes to the front wheels and how much to the back.
Set it so that if anything locks first, it's the fronts, but only just. I run mine a little toward the front of where the game starts you, because I'm forty-eight and I'd rather run wide than spin. Tarzan runs his the other way and he's faster than me. Make of that what you will. |
| My Notes for the Glen
Round ten is Sunday, October 3. This is the one I care about. Here's my notebook for it, cleaned up a little. This is the old course, the one I watched from the bank in 1967, before they added the extra loop in the seventies.
If I finish on the podium at the Glen, I'll put it on the front page and I'll go up to the real Glen the next weekend and stand on the bank for a while. If I don't, I'll go up anyway. |