BABY MISSILE
The smallest shot there is, and the one you'll fire most. Small blast, small crater, and if you hit, it does real damage.
VERDICT: Approved. The two-by-four of the arsenal. Nobody ever lost a lunch for owning too many of them.
MISSILE
A bigger blast. Same flight as the baby.
VERDICT: Approved. Specify where the baby is marginal.
BABY NUKE
Now we're talking. A big round blast that takes a bowl out of the hillside, and anybody in the bowl.
VERDICT: Approved, with a note that a near miss is still a hit.
NUKE
A very big blast. Half the hill goes away. Sometimes your own tank is on the half that goes away.
VERDICT: Over-designed. We approve of it anyway. Check your own clearance before firing.
FUNKY BOMB
Hits, then throws a spray of little colored bombs off in every direction, each with its own blast. Where they land is anybody's guess.
VERDICT: Rejected for unpredictable load distribution. Used constantly anyway. Responsible, by our count, for most of the 95 rounds this year in which nobody survived.
MIRV
Splits into several warheads at the top of its arc, and they come down spread out across the landscape. Fire it high and over the target, not at it.
VERDICT: Approved for distributed loads.
DEATH'S HEAD
A MIRV whose warheads are each the size of a nuke. When it comes down, the landscape is rewritten.
VERDICT: Not permitted before round five (Rule 3). After round five, permitted, and you should expect to be the next target.
NAPALM
Lands and spills burning liquid, which runs downhill and pools in the low spots. A tank sitting in a valley has a problem.
VERDICT: Approved. It flows to the low point, like water, and like blame. CANTILEVER once sat at the bottom of a valley in round two of every lunch for a month. He has since learned about drainage.
LEAPFROG
Three warheads. The first one blows up, the second one hops forward and blows up, then the third. Good for a tank that's dug in behind a ridge.
VERDICT: Approved. Progressive collapse, but on purpose.
ROLLER
Lands and rolls downhill until it hits a tank or comes to rest, and then goes off. You don't have to hit anybody, you just have to be above them.
VERDICT: Gravity load. Approved. The best weapon in the game against SHEAR WALL, who always parks downhill.