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Gentle Hints The Desk · The Shelf · Gentle Hints · The New Interactive Fiction | |
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| The Babel Fish The Hitchhiker's Guide to the Galaxy. You're on the Vogon ship, there's a dispenser on the wall, and the fish keeps getting away. First nudge. The fish isn't the problem. Watch where it goes every time you push the button. Second nudge. It doesn't get away just once. It gets away in a different way every time you stop it, one after another. You'll be solving several small puzzles in a row, not one big one. Third nudge. Everything you need, you're already wearing or carrying, and has been since before the Earth was gone. Block each escape with something, starting with the first.
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| The Thief Zork I. A gentleman with a bag keeps wandering through the dungeon and helping himself to your treasures, and you have an egg you can't open. First nudge. He's a nuisance, but he isn't only a nuisance. Is there something he can do that you can't? Second nudge. Think about the jeweled egg. You can't open it without spoiling it. He's a professional. Third nudge. Let him have it. Then find where he keeps what he takes. It's up past someone large who doesn't like visitors, and you'll want to be a good deal stronger before you call on him there.
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| The Spells Enchanter. You have a spell book. You keep trying to cast things, and the game keeps telling you, more or less, that you don't know how. First nudge. Owning a spell book is not the same as knowing what's in it. Ask any librarian. Second nudge. A spell has to be committed to memory before every single casting, and casting it wipes it from your mind again. Think of it as checking a book out, not buying it. Third nudge. And when you find a new scroll, reading it uses it up. One of the spells you start out with can keep it for good.
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| And One More: The Loud Room Zork I, because I get asked about it more than any other. There's a treasure here and you can't think straight long enough to pick it up. First nudge. It's not a quiet room, and you won't make it one by shouting. Second nudge. Pay attention to what the room does with anything you say. Third nudge. Sometimes the best thing to say to a room like this is exactly what it would say back to you.
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Stuck somewhere else? Write to the desk at [email protected], and tell me where you are and what you've tried. I'll write back with a first nudge, and I'll wait to hear whether you want the second. I've had a few people tell me that's maddening. I've had more tell me, a week later, that they're glad I did it. |