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| A woman at work asked me to explain darts to her over lunch, and halfway through my sandwich I realized I needed a diagram, a chalkboard and about an hour. So here's the hour. This is steel-tip darts the way we play it on Tuesdays. The plastic-tip machines with the electronic scoring play the same games, but the machine keeps score for you, which takes half the fun out of it if you ask me. |
| THE BOARD | ||||||||||||||||||||
A steel-tip board is pressed sisal fiber, which they call a bristle board. The darts go in between the fibers
and the holes close back up when you pull them out. Twenty numbered slices go around it. Going clockwise from the top:
Notice the big numbers have small numbers for neighbors. The 20 sits between the 5 and the 1, so when you miss the 20 you miss small. That's on purpose, and you'll feel it in your average. From the outside in, every slice has:
A dart that lands outside the double ring, or bounces out, or falls out before you can pull it, scores nothing. |
| SETTING UP A BOARD AT HOME |
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| 501 | ||||||||||||||||||||||||||||||
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Who goes first: each player throws one dart at the bull, and the closer one goes first.
The game: everybody starts at 501. Throw three darts, add them up, and subtract from your score. The chalker writes your score and what you have left. Take turns. Finishing: you have to hit zero exactly, and the dart that does it has to be a double (or the bullseye). That's "double out." If you have 40 left, you need double 20. If you have 50 left, you can take the bullseye. Busting: if a dart takes you past zero, or leaves you on 1 (you can't finish 1, there's no double a half), or gets you to zero on anything but a double, you've bust. Your turn is over right there and your score goes back to what it was at the start of that turn. Here's the chalkboard from my Week 4 game, the best 501 I've thrown in a league. Eight turns, 24 darts:
501 points in 24 darts is 20.88 points per dart. My last turn was two darts just outside the wire and then double 16 with the third, and I'm not ashamed to say I squealed. Thinking about your outs:
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| 301 |
| Same idea as 501, starting at 301. We don't play it on Tuesdays, but the summer league at the Hollow Log does, and most places play it double in, double out: your score doesn't start going down until you hit a double. Darts before that count for nothing. The double that gets you in counts, and so does everything after it in that turn. It's a shorter game and it's a mean one. You can stand there for three turns trying to get in while the other side is halfway home. |
| CRICKET | ||||
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The numbers: only the 20, 19, 18, 17, 16, 15 and the bull count. Everything else on the board is scenery.
Marks: a single is one mark, a double is two, a treble is three. The outer bull is one mark and the bullseye is two. Closing: three marks on a number closes it for you. You can go after the numbers in any order you want. Points: once you've closed a number, every mark you hit on it after that scores that number in points, but only until your opponent closes it too. Then it's dead for both of you. Extra hits on the bull score 25 for the outer bull and 50 for the bullseye, the same way. Winning: close all seven and be ahead on points or tied. If you close everything and you're behind, you keep throwing at whatever your opponent hasn't closed and score until you're ahead. Chalking it: the numbers go down the middle of the chalkboard and each player's marks go on either side. One mark is a slash ( / ). Two is an X. Three is an X with a circle around it, which I'll type as (X). Points go in a column on the outside. Here's how it goes. Ernesto and I were practicing before league one night:
Now look where I am. I'm 14 points behind, he's scoring 19s on me every turn, and my next three darts had better go into the 19 to shut him off. That's the whole game of Cricket in four turns: score when you can, close when you have to, and know which one it is before you step up to the line. A few things I've learned:
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| HOW I PRACTICE |
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