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Friday nights at Walt's. Bring a snack. No sore losers. [ Game Night | Reviews | The Rating Scale | House Rules | Etiquette | What's in the Closet | The Hobby Horse WebRing ] |
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Hello and welcome. I'm Walt Brannigan. I am fifty-three years old, I sell insurance during the week, and on Friday nights my dining room table turns into the most contested territory in the county. The closet in the hall has not held a coat since 1988; it holds games, floor to ceiling, and my wife Carol has stopped asking where the new ones are going to go. (The answer is the garage. Don't tell her.) This page is for three kinds of people: the folks who come to game night and want to know what we're playing this week; anyone who has a copy of Monopoly in the closet and wonders whether there is anything else out there (there is, and it's wonderful); and members of the Hobby Horse WebRing, which I started this spring for people who make, collect, fix or play something purely for the love of it. The ring hub is right here. |
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Friday Game Night
Every Friday, 7:00 until the last person gives up, at our house. Regulars are Carol and me, our son Danny and his wife when they're in town, our neighbors Pete and Rosemary, Carol's sister Joan (who cannot be beaten at Scrabble and knows it), and a rotating cast of four or five others. Anywhere from five to eleven people show up. We usually run two tables: a long game at the dining room table and something quick and loud at the kitchen table. This fall's schedule, subject to change if somebody brings something new:
Newcomers welcome, honestly. If you know one of the regulars, come along. If you don't, write me and we'll figure it out. Carol makes a seven-layer dip that is reason enough to visit. |
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Reviews
I rate everything on my Closet Scale, which runs from one to five shelves. A five-shelf game gets played every month. A one-shelf game is in the garage. The Settlers of Catan Klaus Teuber; German original 1995, English edition from Mayfair Games since 1996. 3 to 4 players, about 90 minutes. This is the game that changed our Friday nights. Danny brought it home from college in the spring of 1997 and we have played it, I would guess, two hundred times since. The board is nineteen hexagon tiles (forest, hills, pasture, fields, mountains and one desert) laid out differently every game, with number chits on them. You build settlements on the corners and roads on the edges. Each turn the dice are rolled and every tile whose number comes up pays out its resource, lumber, brick, wool, grain or ore, to anyone with a settlement next to it. You trade with the other players, build more, upgrade settlements to cities, and the first to ten victory points wins. What makes it wonderful: nobody is ever out of it, nobody sits around waiting for their turn (you collect on everybody's roll), and the trading turns the quietest person at the table into a horse trader. What makes it maddening: the robber. Roll a 7 and you move the robber onto somebody's tile and steal a card, and anyone holding more than seven cards loses half. Carol says the robber has ruined more friendships than money. It won Germany's Game of the Year in 1995 and it deserved to. It is the first game I hand to anybody who says board games are boring. Risk Four shelves (three if it goes past midnight) Parker Brothers; sold in the U.S. since 1959. 2 to 6 players, two to four hours, occasionally forever. The game of world conquest: 42 territories on six continents, armies, dice, and alliances that last precisely as long as they are useful. Everybody knows Risk. What everybody does not know is that it was invented in France by Albert Lamorisse, the same man who made the short film The Red Balloon, which I find delightful. Rules of thumb that hold up after forty years of playing: hold Australia early, never hold Asia early, and the fellow who sits quietly in South America is the one to watch. We use the newer rules where the card sets increase in value each time they're turned in, which gets the game over before breakfast. Scrabble Five shelves (Joan's ruling; I say four) Invented by Alfred Butts in the 1930s and '40s; 2 to 4 players, about an hour. One hundred tiles, a fifteen-by-fifteen board, premium squares for double and triple letters and words, and a fifty-point bonus for using all seven of your tiles at once. Q and Z are worth ten; the two blanks are worth nothing but they win games. If you play with my sister-in-law, know that she has memorized every two-letter word in the official dictionary and will use QI and ZA on you without mercy. (Editor's note from Joan: QI and ZA are not in the dictionary and she has never used them. She uses XI and XU. I stand corrected.) The dictionary is the law at our table and the dictionary is the one we bought, not the one you have at home. El Grande Four shelves Wolfgang Kramer and Richard Ulrich; German Game of the Year 1996. 2 to 5 players, about two hours. Medieval Spain. You are a grandee placing your caballeros (little wooden cubes) into the regions of the map to have the most of them there when the scoring rounds come around. There's a wooden king who blocks the region he stands in, and a castle (the "Castillo") where you can hide cubes that come out later to a region of your secret choosing. The rules take one evening to get, and then it's all bluffing and card play. My favorite of the German games for the long table. Pete refuses to play it because he lost by one point in July. Bohnanza Four shelves Uwe Rosenberg; card game, 3 to 5 players (7 with the expansion), 45 minutes. A card game about planting beans. You have two bean fields, you must plant the cards in your hand in the order you drew them, and the only way to get rid of the ones you don't want is to trade them away, loudly, to the other players. The joke is in the names (the German edition has puns; the English one has the drawings). It sounds silly and it is, but the trading is as sharp as anything in Settlers. Great for the kitchen table. Acquire Five shelves Sid Sackson, first published 1962. 3 to 6 players, about 90 minutes. Hotel chains grow across a grid as players lay tiles; when chains touch, the bigger one swallows the smaller and stockholders in the swallowed chain get paid off. You're not running a hotel, you're buying stock in the right ones at the right time. The best of the old American designer games, in my opinion, and I have the old edition with the plastic tiles, which I will not trade for any amount of your money. Monopoly Two shelves Yes, I know. Everybody has it, everybody has played it, and everybody remembers it as taking six hours, and that's because everybody plays it wrong: see house rules below. Played by the actual rules (with auctions when somebody declines to buy a property, and no money under Free Parking) it's a decent ninety-minute game. Played the way your family plays it, it's a lifetime sentence. Two shelves because I don't reach for it; it's in the closet for the grandkids. Also on the shelves this year: Tikal (this year's German Game of the Year; exploring a jungle for temples and treasure, very handsome, ten actions a turn to think about), Modern Art (a Reiner Knizia auction game, sharp as a tack), Diplomacy (only with people you'll never need to trust again), Axis & Allies, Clue, Trivial Pursuit, Pictionary, Pit, Yahtzee, Mille Bornes, and a stack of Avalon Hill boxes from the 1970s that I'll get to in the winter. |
The Closet Scale
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House Rules
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Game Night Etiquette (as practiced at the Brannigans')
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What's in the Closet
The count as of this month is 127 boxes, not counting card games in the drawer or the ones in the garage. I've been meaning to type up the whole inventory and I have got as far as the letter D. Where I find out about new games: a couple of gaming magazines, the fellows at the hobby shop, and lately the Web. There's a whole world of people out there writing about this stuff. Some of the best are on this ring. |
Neighbors Worth a Visit
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You are player number to sit down at this table since February 1999. ![]() [email protected] Questions about games, game night, or joining the ring all welcome. I answer everything, eventually. Last updated: September 24, 1999 · © 1999 Walt Brannigan Game names on this page belong to their publishers. Opinions belong to me and are not shared by Joan.
This is also the ring's home. See all the Hobby Horse sites and how to join. |