GeoCities.us GeoCities.us » TimesSquare » Puzzle Get your FREE home page!

FM 97-1  ·  ANNEX B
BUILD ORDERS
[ Land | Air | Sea | Main Manual ]

B.1  How to use these. A build order is a plan for the first few minutes, so your hands know what to do while your head is busy looking at the map. It is not a law. The minute you scout something that changes things (he's rushing, he's teching, he's three extractors ahead of you), throw the plan out and play the game in front of you.

B.2  These are written for Arm. For Core, swap in the matching unit: AKs for Peewees, Instigators for Flashes, Avengers for Freedom Fighters, and so on. Annex A has the pairs.

B.3  Shift-queue the Commander's list at the very start so there's never a second where he's standing still. On the factories, set the first few units, then put it on repeat.

 B-1. LAND MAPS

Two players, ordinary amount of metal, the bases a good walk apart. My bread-and-butter opening.

COMMANDER
01  Metal Extractor
02  Metal Extractor
03  Solar Collector
04  Solar Collector
05  Kbot Lab
06  Metal Extractor
07  Solar Collector
08  Light Laser Tower, toward his side
09  assist the Kbot Lab

KBOT LAB
01  Construction Kbot
02  Construction Kbot
03  Peewee x4
04  Construction Kbot
05  Peewee, Hammer, Jethro (repeat)

1ST CONSTRUCTION KBOT
   extractors on the far patches,
   then a Radar Tower
2ND CONSTRUCTION KBOT
   solars and wind, then a
   Vehicle Plant
3RD CONSTRUCTION KBOT
   goes with the army: repair,
   reclaim, towers at the front

Notes. The four Peewees aren't for attacking. They're there in case he rushes, and to chase off his scouts. Once the Vehicle Plant is up, I start putting out Flashes for raiding, and my advanced Kbot Lab comes after I've got eight or so extractors running and I'm not stalling anything. On a map full of hills, I skip the Vehicle Plant and build a second Kbot Lab.


 B-2. AIR MAPS

Maps where ground units can't reach the other side, or can only reach it the long way: island maps, mesa maps, bases on cliffs. On these, whoever owns the sky owns the game.

COMMANDER
01  Metal Extractor
02  Metal Extractor
03  Solar Collector
04  Solar Collector
05  Solar Collector
06  Aircraft Plant
07  Metal Extractor
08  Solar Collector
09  assist the Aircraft Plant

AIRCRAFT PLANT
01  Construction Aircraft
02  Peeper (scout)
03  Construction Aircraft
04  Freedom Fighter x4
05  Thunder x2, Freedom Fighter x2 (repeat)

CONSTRUCTION AIRCRAFT
   fly out to the patches nobody else
   can reach yet and take them

Notes. Aircraft eat energy, so I build an extra solar before the plant compared to a land map. The Construction Aircraft are slow builders but they can get anywhere, and on an island map an extractor on an island he can't reach is an extractor he has to send planes to kill. Put a missile tower or two at home early, because he's thinking the same thing you are. If the map has a land bridge, I build a Kbot Lab second. If it doesn't, a second Aircraft Plant.


 B-3. SEA MAPS

Lots of water between the bases. The navy is where the fighting is, and the navy decides who gets the metal on the shorelines.

COMMANDER
01  Metal Extractor
02  Metal Extractor
03  Tidal Generator
04  Tidal Generator
05  Shipyard
06  Metal Extractor
07  Tidal Generator
08  Kbot Lab (for builders on land)
09  assist the Shipyard

SHIPYARD
01  Construction Ship
02  scout boat
03  destroyer x2
04  Construction Ship
05  destroyers and subs (repeat)

Notes. Tidal Generators are steady and they don't clutter your land, so on a sea map they're my first power. Ships cost a lot more than kbots, so your economy has to be stronger to keep a navy going, which means more extractors sooner. The first few destroyers decide who controls the water near your bases, and that decides who can build on the shore. Subs are good against ships and useless against everything else, so don't overbuild them. And keep anti-air on your ships' side of the water, because the other guy's first answer to your navy is going to be bombers.


 B-4. AGAINST A RUSH

If your scout sees him building nothing but a factory and units, change plans right away:

COMMANDER
   stop what you're doing
   Light Laser Tower x2 between you and him
   stay behind them
FACTORY
   fighting units only until it's over
AFTER
   reclaim his wrecks. all of them.

A rush that fails leaves the rusher behind on economy and leaves you with a pile of free metal on your doorstep. Hold it and you're ahead.



[ Main Manual | Annex A: Arm Versus Core | Annex C: After-Action Reports ]

[email protected]
Annex B last updated September 11, 1999