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The Library · Myst · Riven The Island · Mechanical · Stoneship · Selenitic · Channelwood · The Brothers and the End Remember: nudges and pushes are printed plainly. Answers hide in the darker boxes. Highlight to read, and only if you must. The Island Nudge. Before anything else, walk everywhere you can, and read everything you find. The library is the heart of the island. Push. The map in the library isn't only a map. Click on it and hold. Now go look at the tower outside.
The Mechanical Age (the gear) Nudge. The big gear on the hill won't open. The clock tower is out in the water where you can't get to it. Push. Point the tower at the gear. The clue has a time in it, and three numbers.
Once you're in the Age: the fortress turns. Figure out how before you ride it anywhere, and remember which way you came in. I got lost here for a whole evening. The Stoneship Age Nudge. The ship sunk at the dock. The planetarium, which you've probably walked past. Push. Point the tower at the ship. Take the three dates to the planetarium, set each one in, and draw what you see in the sky. One of the books in the library will tell you what you've drawn.
Once you're in the Age: the pumps drain the rooms, but only one set at a time. Think about which part of the ship you need dry, and when. You will get your feet wet at least once. Everyone does. The Selenitic Age (the rocket) Nudge. The rocket ship needs power, and something at the other end of the island makes it. Push. Point the tower at the rocket. The clue is a number of volts. Find the room full of buttons and do the arithmetic.
The sound maze. This is where I lost three weeks. Nudge. Before you set off in the little car, press each of the direction buttons and listen. Push. Every time the car stops, it makes a sound. It's not decoration.
The Channelwood Age (the tree) Nudge. The enormous tree near the log cabin, and the furnace inside the cabin. Push. Point the tower at the tree. The clue is three numbers. There's a safe in the cabin.
Once you're in the Age: water is power here. Follow the pipes from the windmill, and pay attention to the switches where they fork. This is the elevator I had backwards for a month. Sorry again, everyone. The Brothers, and the End Nudge. Each Age has a red page and a blue page. Each brother wants his own color. Push. Listen to what each brother says about the other, and then ask yourself what they both left out.
That's all of Myst. If you finished it, write and tell me how you felt at the end. I collect those letters. Questions, corrections, thank-you notes: [email protected] Last updated Saturday, September 11, 1999 |