GeoCities.us GeoCities.us » Hollywood » Bungalow Get your FREE home page!

Y E A R   T H R E E
THE EDGE OF THE WORLD
Last Stop Before the Unknown · Bring a Lantern

Welcome Desk  ◆  Year One  ◆  Year Two  ◆  Year Three  ◆  Year Four

Year Three is shorter, and darker, and a good deal of it takes place with water over your head. Manny has finally tracked Meche to the end of the line: a coral mine at the Edge of the World. Domino runs it, and Domino is expecting him.


◆ PASSENGER ADVISORY: STORY AHEAD ◆
Highlight to read. Big story turn.
Meche is a prisoner at the mine, and she isn't the only one. The souls working the coral are people who should have gotten tickets and didn't. Domino has been keeping them out here, out of sight. This is where you find out how big the ticket business really is, though not yet who's at the top of it.


◆ THE EDGE OF THE WORLD ◆


1. Meche's stockings.

Travel Tip: You need her stockings, and you are much too much of a gentleman to ask. Meche is a smoker, and she isn't watching her ashtray. Accidents happen.

ITINERARY (highlight to read):
Fool with Meche's ashtray while she isn't paying attention, so that she ends up getting ash all over her stockings. She takes them off and throws them away. Fish them out.


2. Making a trade.

Travel Tip: There's somebody down here who'll swap tools for odd things. Very odd things. Things like stockings.

ITINERARY (highlight to read):
Trade the stockings for what you need. Trading happens more than once, so check back whenever you pick up something strange.


3. The crane and the conveyor.

Travel Tip: The machinery is running the wrong way for you. Turn it around. Then think about what a crane is for besides lifting coral.

ITINERARY (highlight to read):
Reverse the conveyor belt. Then work the crane to unhook the chain from the big metal scoop, and use the crane to bring the Lamancha up from the ocean floor. You'll want that boat.


4. The locked vault.

Travel Tip: Meche is behind a door that's locked up tight. You've been collecting tools all year for a reason.

ITINERARY (highlight to read):
Use the power tool you traded for on the vault's lock, and work it until everything lines up and the door opens. Meche is inside.


5. Domino.

Travel Tip: He's got the bigger weapon and the better position. But he isn't alone down there, and whoever is with him has a very large, very sensitive eye.

ITINERARY (highlight to read):
Use your scythe on the octopus's eye. It goes swimming off in a panic, and that's the end of Domino's advantage.


◆ PASSENGER ADVISORY: STORY AHEAD ◆
Highlight to read. End of Year Three.
Domino gets exactly what he's had coming since Year One, and no, you won't be sorry. Manny, Meche and Glottis set off together at last, which is the most sentimental thing I'm going to say on this page, so enjoy it.


On to Year Four >>



Welcome Desk · [email protected]
Last updated Monday, September 20, 1999