| Get your FREE home page! |
|
|
The last year. The journey is nearly over, and then it isn't, and you end up somewhere you never expected to see again. I'm keeping this page short on purpose, because Year Four is best gone into knowing as little as possible. |
|
1. An old face.
Travel Tip: Remember your clients from Year One? One of them turns up at the bottom of the stairs. Say hello, and take what he gives you.
|
|
2. The demons' kitchen.
Travel Tip: The demons have fire extinguishers and a very big idea about getting you back the way you came, but they need convincing. A kitchen is a good place to start a small fire. Every kitchen has a toaster.
|
|
3. Back in Rubacava.
Travel Tip: You need the Bone Wagon, and the Bone Wagon has a problem. The solution involves Glottis's stomach. That's all I'll say at the dinner table.
|
|
4. Making a threat.
Travel Tip: You don't have a gun to anybody's head. You do have a pigeon, a note and a photograph, and somebody who is going to get very nervous when he sees them.
|
|
5. Listening in.
Travel Tip: Two men down below have something you need, and they aren't going to hand it to you. Hot coffee changes people's plans.
|
|
6. The trail and the alligator.
Travel Tip: You have a grinder, and something to put in it, and flowers grow wherever sproutella falls. Follow them. When you meet the alligator, remember that the Bone Wagon goes up and down.
|
|
7. Getting into the casino.
Travel Tip: You need to look like somebody who belongs. Charlie always looks like somebody who belongs, at least from the neck down.
|
|
8. The elevator.
Travel Tip: The demon running the elevator will ask you a question. The answer was on a board you walked right past.
|
|
◆ PASSENGER ADVISORY: STORY AHEAD ◆ Highlight to read only after you've finished, or if you just can't stand it. The man behind the stolen Number Nine tickets is Hector LeMans, and everything since Year One leads to him: Meche's empty record, Domino, the souls at the mine. The showdown happens in his greenhouse, with sproutella and a great deal of water, and I won't say one more word about it except that it's perfect. And yes, the Number Nine does finally pull into the station. |
|
That's the whole trip. If this guide helped you, drop me a line and tell me which puzzle got you. (For me, the first time, it was the signposts in Year One. I walked in circles most of a weekend.) Then do what I did: wait a month and play it again. It's even better when you know where you're going. Back to the Welcome Desk |