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Y E A R   F O U R
THE END OF THE JOURNEY
All Aboard · Final Destination · Please Have Your Ticket Ready

Welcome Desk  ◆  Year One  ◆  Year Two  ◆  Year Three  ◆  Year Four

The last year. The journey is nearly over, and then it isn't, and you end up somewhere you never expected to see again. I'm keeping this page short on purpose, because Year Four is best gone into knowing as little as possible.


◆ THE END OF THE ROAD ◆


1. An old face.

Travel Tip: Remember your clients from Year One? One of them turns up at the bottom of the stairs. Say hello, and take what he gives you.

ITINERARY (highlight to read):
Talk to Bruno, the old client who turns up here, and take what he leaves you. You'll need it in the demons' kitchen.


2. The demons' kitchen.

Travel Tip: The demons have fire extinguishers and a very big idea about getting you back the way you came, but they need convincing. A kitchen is a good place to start a small fire. Every kitchen has a toaster.

ITINERARY (highlight to read):
Put the mug in its holder. Soak a rag at the oil can outside and put it in the toaster. Do it again if you need to. Once the demons see what happens, they're convinced, and you're going for a ride. A fast one.


3. Back in Rubacava.

Travel Tip: You need the Bone Wagon, and the Bone Wagon has a problem. The solution involves Glottis's stomach. That's all I'll say at the dinner table.

ITINERARY (highlight to read):
Get the ship in a bottle from Velasco and liquid nitrogen from the tattoo parlor. The bottle, the Blue Casket and Glottis's appetite take care of the next part, and what he brings back up, you freeze with the liquid nitrogen. Don't look too closely. Then you're on your way.


◆ THE CITY ◆


4. Making a threat.

Travel Tip: You don't have a gun to anybody's head. You do have a pigeon, a note and a photograph, and somebody who is going to get very nervous when he sees them.

ITINERARY (highlight to read):
Send the note and the photo by carrier pigeon. It's very persuasive, and it gets you the help you need.


5. Listening in.

Travel Tip: Two men down below have something you need, and they aren't going to hand it to you. Hot coffee changes people's plans.

ITINERARY (highlight to read):
Pour the coffee over the two of them from up above, and see where it gets you.


6. The trail and the alligator.

Travel Tip: You have a grinder, and something to put in it, and flowers grow wherever sproutella falls. Follow them. When you meet the alligator, remember that the Bone Wagon goes up and down.

ITINERARY (highlight to read):
Use the grinder to make the trail the flowers grow along, and follow it with Glottis. When the alligator blocks the way, lift the car with the remote, get the alligator underneath it, and lower the car on top of him.


7. Getting into the casino.

Travel Tip: You need to look like somebody who belongs. Charlie always looks like somebody who belongs, at least from the neck down.

ITINERARY (highlight to read):
Get Charlie out of his suit (convince him he's won big and he'll happily change) and wear it yourself. Then you can go up with Meche.


8. The elevator.

Travel Tip: The demon running the elevator will ask you a question. The answer was on a board you walked right past.

ITINERARY (highlight to read):
He wants the last keno number that came up. Go back, look at the board, and tell him.


◆ PASSENGER ADVISORY: STORY AHEAD ◆
Highlight to read only after you've finished, or if you just can't stand it.
The man behind the stolen Number Nine tickets is Hector LeMans, and everything since Year One leads to him: Meche's empty record, Domino, the souls at the mine. The showdown happens in his greenhouse, with sproutella and a great deal of water, and I won't say one more word about it except that it's perfect. And yes, the Number Nine does finally pull into the station.


That's the whole trip. If this guide helped you, drop me a line and tell me which puzzle got you. (For me, the first time, it was the signposts in Year One. I walked in circles most of a weekend.) Then do what I did: wait a month and play it again. It's even better when you know where you're going. Back to the Welcome Desk



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Last updated Monday, September 20, 1999