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> NEXT: GARAGE LAN #19 Saturday, October 16 Doors at 2 p.m. Play until whenever. (Whenever has been 4:40 a.m.) $5 at the door covers power and pizza. 16 seats. 14 spoken for as of tonight. E-mail me to get one of the last two. |
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// what this is I'm Kyle, handle Crossover. I'm 22, I'm finishing the network technician program at the community college here in Fresno, and I rent a house with two guys, Chad (Meatwagon) and Stephen (Lagmonster), that came with a two-car garage and no cars that fit in it. In April of 1998 six of us carried our computers out there, plugged them into an 8-port hub sitting on a lawn chair, and played Quake II until the sun came up. That was GARAGE LAN #1. We've done it every third Saturday since. In August of last year I bought a used 16-port hub at the college surplus sale for twelve dollars, and that's been the limit ever since: one port per person, sixteen people, no exceptions, no second hub hanging off the uplink. I've tried that. Ask me about it sometime. I have now crawled under folding tables more times than I've done anything else in that garage, including play. I don't mind. Somebody has to find out why the guy in seat 11 can't see anybody, and it's usually me, and it's usually the cable. |
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// how a GARAGE LAN goes 2:00 garage door goes up, tables go out 2:00-3:30 setup. this always takes until 3:30 3:30 nobody fires a shot until all sixteen lights are green 6:00 pizza (four larges and a tray of breadsticks) 8:00 the main event, posted on the whiteboard 10:00 garage door comes down 12:00 headphones on, speakers off whenever last one out unplugs the hub Setup takes an hour and a half because it always takes an hour and a half. You can make it faster by reading the setup guide before you come and actually doing what it says at home, where it's your own time you're wasting. Half the people who can't see the network on Saturday could have fixed it on Thursday. The couch in the living room is first come, first served after 3 a.m. The floor is unlimited. |
// bring
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// the rules 1. Your own power strip. The garage has two circuits. One of them is also the washer and dryer. The strips are labeled A and B and so are the tables. Plug where the tape says. If a breaker trips, it was whoever plugged in last, and I always know who plugged in last. 2. No drinks on the hub table. Not a can, not a cup with a lid, not a bottle of water. The hub table is the card table by the water heater with the hub, the server and nothing else on it. Last November a two-liter of Mountain Dew went over on it. The hub lived. The night did not. 3. Headphones after midnight. The neighbors on the left have a baby and the neighbors on the right have a lawyer. Both of them have been very decent about this, and I would like it to stay that way. 4. The dryer stays off. I don't care whose laundry it is. See rule 1. 5. Don't touch anybody else's machine. Not to "fix" it, not to look at the settings, not to change their crosshair as a joke. Ask them, or ask me. 6. The server is not a seat. The old Pentium 166 under the hub table runs the Quake II and Half-Life servers. If you turn it off you will hear sixteen people say your name at once. 7. No cheat programs. If your aim gets a lot better in the middle of the night, people are going to look at your screen. 8. A frag is a frag. Complaining about camping is allowed for thirty seconds. |
// what we play
If you want something else on the list, bring enough copies and enough people who want to play it. |
| [ SETUP GUIDE ] [ PAST LANs & FRAGS ] [ THE RIGS ] |
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// elsewhere Half-Life people: the [RC] Resonance Cascade guys play deathmatch on their dorm floor's network and say their pings are embarrassingly low. Ours are too. Theirs is Ethernet in every room. Ours is Ethernet in one garage. |